Itch.io

Platform: PC
Role: Gameplay, UI/UX, Networking Programmer
Game Engine: Unity
Team Size: 12 weeks

Contributions

  • Developed the player actions, movement, shooting, bomb mechanics
    • When player reaches a power level of 4, shooting will lock onto the closest enemy using Vector Curl
  • Using Steam Networking Sockets, networked the bomb mechanics that get placed on the opposing players clients
  • Created UI tools to create settings options