Platform: PC
Role: Gameplay, UI/UX, Networking Programmer
Game Engine: Unity
Team Size: 12 weeks
Contributions
- Developed the player actions, movement, shooting, bomb mechanics
- When player reaches a power level of 4, shooting will lock onto the closest enemy using Vector Curl
- Using Steam Networking Sockets, networked the bomb mechanics that get placed on the opposing players clients
- Created UI tools to create settings options
