GitHub | Itch.io

Platform: PC
Role: Lead Systems & Tools Programmer
Game Engine: Unreal Engine 5.6
Team Size: 8
Designed Input Scheme: Xbox Controller
Development Time: 12 Weeks

Contributions

  • Managed repo as Repository Manager utilizing Git LFS
  • Created framework for gun and projectile system, allowing multiple different types of guns to be produced in a moments notice
  • Created framework for hexagons, allowing varying types of hexagons to be created and functionality to be built upon it. Added debug and tools to prevent the need for individual customization
  • Created artist friendly system to allow easy customization of materials on a per character basis using Unreal’s Data Tables
  • Created animation tooling for the team’s animator to hook animations into events regarding damage types, actions and other events
  • Careful documentation on debugging options and system architecture
  • Optimized lights with artists to ensure consistent framerate