GitHub

Platform: PC
Role: AI & Tools Programmer
Game Engine: Unity
Team Size: 8 weeks

Contributions

  • Created customizable voxel-based procedural generation utilizing a layer system & custom noise tools
    • Texture Mapping per Block
    • Chunk Generation
    • Octave Perlin Noise
    • Domain Warping

If you’re interested in learning more about this project, see the blog post