Itch.io

Platform: PC
Role: Lead Programmer (Networking & Tools)
Game Engine: Unity
Team Size: 8
Designed Input Scheme: Controller
Development Time: 10 Weeks

Contributions

  • Created framework for network architecture
    • Hosting: Player Count, Levels, Code Randomization
    • Joining: Custom Keyboard Supported by Controller
  • Game State Framework
    • Singleton Based for UI, Player Triggered Events for Server and More
  • Networked Mechanics
    • Gasline: Designer friendly system that allows a fire to trigger a chain reaction and spread to objects in area