Projects
Purrsuit is a 3D, competitive multiplayer game set in a secret stadium. As the lead programmer, I was responsible for the core map functionality, weapon system, system architecture and design-focused tools to enhance player experience.
Nameless Heroes is an addon for the Fisk Superhero Mod. As the lead programmer and designer, I was in charge of designing and creating functionality for all the suits as well as create systems and tools to improve hurdels during development and streamline art implementation.
Touhou99 is a Touhou-inspired multiplayer (LAN) game. As one of the three working on this project, I was in charge of Player Mechanics, like the movement, shooting and bombs, networking player mechanics and creating tools for UI/UX.
BurnTown is a multiplayer game, where you can join up to 4 friends to burn your way through the driest city in the world! As the lead programmer, I was in charge of developing systems like the gasline, UI Nav with controller, & system architecture for networking and UI.
Not Minecraft was the final Project for my Game AI course, as one of three who worked on the project, I developed the voxel-based procedural world generation similar to how Mojang did theirs prior to the Caves & Cliffs Update and UI tools for in-editor generation on the fly.